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altFreeverse's Flick Fishing, which we took a look at last week, has shot to the top of the charts in the App Store, and OSX Reality sent us a note about an interview with the game's designer, Aaron Fothergill. His brother Adam put together the graphics and sound, and Aaron did the actual coding and design. Aaron says it's a tough racket putting iPhone games together -- you've got to balance quality (especially production values, something that we could probably use way more of on the App Store) with time and cost. Since iPhone games sell cheap, it's not an easy job making sure you don't go overboard investing way more than you'll get back on return. But of course, if you put in too little time and charge too much, users will call you out for selling high-priced junk.

He also talks about Mac gaming in general, and immersion on the iPhone specifically -- casual games are doing well on the App Store, and some developers are saying that you just can't make an extremely immersive game on a platform where people are constantly being called, texting, and on the move. I have to agree with Aaron -- it's not that you can't be immersive, it's that you have to do it the right way. There's nothing wrong with short bursts of gameplay, but you have to realize from the beginning that that's what your users will be doing.

And finally, he gives out some information about a Flick Fishing update that's incoming: the recently released 1.1 patch consisted of bug fixes, but the upcoming 1.2 update will add some new features, maybe even 8 player networked play.

TUAWCreator of Flick Fishing interviewed originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 20 Nov 2008 07:30:00 EST. Please see our terms for use of feeds.

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Date Published: Nov 20, 2008 - 5:30 am

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altI first mentioned this app at the end of September when word leaked out that GroundSpeak, the keepers of the Geocaching.com Web site, was working on an iPhone app.

If you're not familiar with the hobby/sport/addiction that is geocaching, the concept is very simple -- people go out and hide caches in the great outdoors, use a GPS receiver to find the coordinates of the hide, then post the cache on the Geocaching.com Web site. Cachers go to the Web site, search for caches that are near their present location, and then use their GPS receivers to find the approximate location of the cache. Once they're done bushwhacking and find the cache, they sign the logbook, take and place trade items, and then log the find on the Web site.

A week after I acquired my iPhone 3G, I wrote a post talking about how to use the built-in GPS receiver and Mobile Safari to "do" geocaching. While the method works well, I was waiting and hoping for a much better way to geocache with the iPhone 3G. With the recent release of Geocaching for iPhone, it's time to see if that better way is finally here. Read on for more details!

Continue reading TUAW Review: Geocaching iPhone app

TUAWTUAW Review: Geocaching iPhone app originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 20 Nov 2008 07:30:00 EST. Please see our terms for use of feeds.

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Date Published: Nov 20, 2008 - 5:30 am

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altApple has just released software update 2.3 for the Apple TV. Right now, we don't have the change log, but we'll update the post as soon as we get more information.

digg_url = 'http://www.tuaw.com/2008/11/19/apple-tv-update-2-3-released/';

It is important to know that as with all other Apple TV firmware updates, running the update WILL remove any non-Apple TV software. So if you have installed the USB boxee hack you might want to wait on running the update.

Apple TV will eventually prompt you to run the automatic update, so boxee or XBMC users might want to check out the XBMC.org forums for information on disabling automatic updates.

If you are not using any additional software and would like to download this new update, you can do so by visiting Settings > General > Software Update from the main Apple TV menu. If you notice any new features, be sure to let us know in the comments.

Update: Apple has now posted a change log on their website. According to the knowledge base article, the following aspects of Apple TV have been updated:

  • AirTunes Streaming from Apple TV - Music can be streamed via AirTunes to Airport Express speakers or other Apple TVs in your house.
  • Third-party Remote Controls - Apple TV can now learn other remote controls and use them in addition to the Apple Remote.
  • Playlists - Playlists in iTunes that contain Movies, TV Shows, Podcasts, and Music Videos can now be seen on Apple TV.
  • Music Volume Control - Support for volume control in Music.


Thanks for the tip, Jeff.

TUAWApple TV update 2.3 released originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 19 Nov 2008 21:48:00 EST. Please see our terms for use of feeds.

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Date Published: Nov 19, 2008 - 7:48 pm


Date Published: Nov 19, 2008 - 3:07 pm

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alt

Last year, the Give Good Food to Your Mac promo offered discounts on apps exclusively from Indie developers in Europe. This year the promo is back, and they've opened the doors to developers from around the world. There are some 60 apps available, and the deal is this: buy 3 apps and get a 20% discount on the total price, buy more apps and the discount increases up to 50% for 5 apps or more. Last year you could get a 70% discount at 10 apps or more, but that doesn't look like it's on the cutting board any more. The application lineup, however, is impressive. All of those Indie apps you were interested in but knew they would be part of a bundle sooner or later ... you'll probably find them here.

The lineup includes apps from Aquafadas, Houdah Software, Devon Technologies and many more. Some of my favorite software is included, such as Reinvented Software's Together (recently mentioned) and ShareTool (a recent Friday Favorite). The Hydra Aperture plugin, which we've also covered before, Cheetah 3D, Voice Candy ... it's quite a list. Stop by the Give Good Food to your Mac page and see if there's not something there to whet your appetite. The promo is running now and goes until December 1st.

TUAWGive Good Food to your Mac, now with international cuisine originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 19 Nov 2008 16:00:00 EST. Please see our terms for use of feeds.

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Date Published: Nov 19, 2008 - 2:00 pm

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Talk about being slightly touched. Arik Hesseldahl's BusinessWeek article, published today, says "...as of Nov. 19, Hewlett-Packard has beaten Apple to the punch, announcing the first multi-touch-enabled notebook PC, the tx2. I can't help but wonder whether Apple just lost an important race."

Not only did Apple not lose an important race, the tx2 isn't the first multi-touch notebook. Engadget points out that the Dell Latitude XT, which offered multi-touch technology, came on the scene back in July of '08. But even that wasn't first, because the MacBook Air was introduced on January 15th of 2008 with a multi-touch trackpad.

"Well," you say, "there's a difference between a touchable trackpad and a touchable display." You're right: one's meant to be touched and one isn't. The reason the trackpad on the MacBook Pro and he MacBook has gotten larger, smoother and glassier is because Apple is (and will continue to) inviting you to do more with it than tap and click. Multi-touch gestures on a notebook ought to be delivered via the surface that's made to be touched, not the surface made to be viewed. On the iPhone those surfaces are one & the same because there's no other option.

But really, the notion that Apple "lost an important race" by not being first is the biggest error here. Apple wasn't the first to release jukebox software, a portable music player or a mobile phone. Yet, iTunes, the iPod and the iPhone are the most successful examples of each. Apple's greatest strength is patience.

The designers and developers at Apple know you want a fully touch-enabled laptop. So do the folks at HP. The difference is that Apple's staff are patient and careful enough to execute it in exactly the right way, not just the most obvious way.

[Via MacDailyNews]

TUAWBusinessWeek: HP "out-touches" Apple originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 19 Nov 2008 15:00:00 EST. Please see our terms for use of feeds.

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Date Published: Nov 19, 2008 - 1:00 pm

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altIt's not even December, yet Macworld rumors are starting to fly. Digital Times is reporting that Apple is among the vendors ready to use Intel's new 65W low-power desktop CPUs, specifically designed for all-in-one computers. The lower heat output makes these great little chips for the iMac.

Additionally, these chips would come with a faster bus, and even run a bit cheaper than the dual core chips Apple is currently using - the 2.33GHz, 2.66GHz and 2.83GHz chips cost $245, $320 and $369, respectively, according to Digital Times.

The iMac has been the star of many Macworld keynote speeches, and we expect the same this year. See you in January!

[Via Electronista]

TUAWRumor: Quad-core iMacs originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 19 Nov 2008 14:00:00 EST. Please see our terms for use of feeds.

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Date Published: Nov 19, 2008 - 12:00 pm

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altWalmart will be taking a pass for most of the holiday shopping season with one particular item: the iPhone. It will begin selling the handset December 28, according to Jamie Townsend, of research firm JRPG.

Boy Genius Report also notes that the phone will be sold in some Sam's Club stores as well. The blog broke the news about Walmart's talks with Apple, but originally said the smartphone would hit shelves last Saturday.

Walmart seems to be capitalizing on post-holiday shopping fervor, with BGR's Zach Epstein speculating, "Won't people be happy when they find out Apple's handsets popped up at discount prices three short days after Christmas?" It depends on how meager Christmas is, I suppose.

The handsets will apparently be activated in-store. No pricing details were released.

TUAWWalmart will sell iPhones starting Dec. 28 originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 19 Nov 2008 13:00:00 EST. Please see our terms for use of feeds.

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Date Published: Nov 19, 2008 - 11:00 am

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altSnow Leopard could ship as early as January, according to comments made by the director of Apple's Unix Technology Group.

Jordan Hubbard said at the Large Installation System Administration conference last week that Mac OS X 10.6 will ship in the first quarter of 2009, according to MacNN.

This primes the Macworld Expo rumor pump: Scheduled for January 5, Steve could debut new quad-core iMacs in addition to showing off this new version of the operating system.

This is not to be confused with Mac OS X 10.5.6, a minor update, which could be available as soon as Friday.

TUAWMacNN: Snow Leopard could ship 1Q 2009 originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 19 Nov 2008 12:00:00 EST. Please see our terms for use of feeds.

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Date Published: Nov 19, 2008 - 10:00 am

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altAs a gadget hound and productivity freak, I've tried just about everything over the past 10+ years, both hardware and software. My gadgets have included a Palm IIIe, two Handspring Visors, a Newton 2100, a Newton eMate and a Palm Tungsten E2. They were all nice (some more than others), but each shared deficits of one type or another. Graffiti and easily-lost styluses were two biggies.

As for software, I've used iGTD, Omnifocus, Tracks, Midnight Inbox, Things, MonkeyGTD and more. Again, they're nice but share a common issue. Namely, each solution is limited to the author's interpretation of how an organizational system works best. I don't want to learn a piece of software before I can begin managing my stuff. Nor do I want to be limited to the author's ideas, even the great ones. Basically, I want an electronic version of my favorite tool - paper.

I do nearly all of my capturing and organizing with pen and paper, as nothing is more useful, flexible or promising. A blank page is pure potential. You can create a grocery list or sketch a solution to world hunger on the back of a napkin. I was about to give up on software when I tried Backpack. It's exactly what I was looking for.

Backpack offers users a blank page. You can type anywhere, move objects around, add notes, lists, to-do items or photos and files. There's no toolbar, no drawers, nothing. Just a fresh, white surface ready for input. I love it, and today my Backpack account is my virtual right arm.

On Sundays, I move all of the week's to-do items to a notebook, which I update from Monday to Saturday. On the following Sunday, I "sync" my notebook with my Backpack and start again. Sometimes, when I'm stuffing my cargo pants with the notebook, iPhone, wallet and keys, I think, "Wouldn't it be nice to eliminate something here?" Since Backpack on the iPhone is a dismal experience, I never did. Until now.

FrontPocket is a native iPhone and iPod touch application for Backpack. I've been using it for the past week and it's growing on me. It won't replace my notebook just yet, but it's got real potential. Click below to read more.

Update: The folks who produce FrontPocket let us know that version 1.1 is pending in the App Store now, and should fix the startup crashes and read-only errors that some users are experiencing.

Continue reading First Look: FrontPocket for iPhone and iPod touch

TUAWFirst Look: FrontPocket for iPhone and iPod touch originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 19 Nov 2008 11:00:00 EST. Please see our terms for use of feeds.

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Date Published: Nov 19, 2008 - 9:00 am

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alt
Finally, someone with more money that I have (I want a new MacBook Pro, but haven't yet convinced myself to shell out the dough to replace my old yet trusty G4 12" Powerbook) has put the new MBP and those shiny graphics chips to the test, and drummed up some real benchmarking numbers in Boot Camp. It turns out to be PC World, strangely enough. And the verdict? Well, it's not quite so great.

The good news is that the MacBook Pro is faster than ever, and graphics have significantly improved. And trust us, any improvement over the old chips is a step in the right direction.

The bad news is that in a practical situation (like playing the Crysis demo, which is actually about a year old at this point), a MacBook Pro in Boot Camp at the highest settings isn't actually playable, and the 15 fps you might squeeze out of it on a good day still can't compare to the 50 fps you can get out of even average video cards in a Windows PC. If the graphics are turned down, it's a different story -- we've seen a new MBP run games well in Boot Camp already, so it'll play, but Apple still has a ways to go to be competitive with brand new games.

But let's keep this all in perspective -- it's very good news when you compare the new MacBook Pros to the old ones. Apple is at least realizing that 3D performance needs an upgrade in their units. Maybe next time around they can bring some software updates into the mix as well, and we can start to see some real competition in high-end performance.

TUAWNew MacBook Pro benchmarked within Boot Camp originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 19 Nov 2008 10:00:00 EST. Please see our terms for use of feeds.

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Date Published: Nov 19, 2008 - 8:00 am

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alt
Part of me just wants to post this screenshot, link this app, and say "go get it," but I have a feeling that my blogging overlords here would think I was just being lazy -- they might not understand that this is a screenshot from Adventure, which is available for free on the iPhone. Anyone who ever played an Atari 2600 and owns an iPhone won't need any more explanation than that to install this.

But I don't want to be seen as lazy (any more than I already am), and so I'll also say that Adventure basically pioneered the action-adventure genre of games, and that though its art is spare and its noises are little more than bleeps and bloops, both are classic and coated with pure nostalgia. While Adventure is currently controlled on the iPhone with tilt controls, its designer will add touch controls as well in the future.

Other than that: go get it. It's free.

TUAWAdventure released for the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 19 Nov 2008 09:30:00 EST. Please see our terms for use of feeds.

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Date Published: Nov 19, 2008 - 7:30 am

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alt
Have you ever been reading a long article and wished you could somehow magically make it shorter? With a Mac OS X service called "Summarize," you can do with a few simple clicks. In many applications such as Safari, Pages, and TextEdit, you can select a block of text and click the application name in the menu bar > Services > Summarize.

Once you're in the summarize service, you can quickly and easily shorten the selected text by moving the slider between 1% and 100%. As you move it, the text will magically get shorter, while at the same time keeping the basic meaning of the text that you originally selected. The service is so accurate that it's sometimes scary.

When you're done, you can save your summarized text by closing out the window -- you will be asked to save or discard. The result is a .rtf file.

Want more tips and tricks like this? Visit TUAW's Mac 101 section today!

TUAWMac 101: Shorten text using the Summarize Service originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 19 Nov 2008 08:00:00 EST. Please see our terms for use of feeds.

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Date Published: Nov 19, 2008 - 6:00 am

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This is probably old news for most classic Mac collectors, but it's the first I've heard of it: a member of the forums at MacRumors.com bought a MacBook Air "as is" on eBay, and when it showed up, he got something even more valuable than the envelope-filler: a prototype version. As you can see above, there's no "MacBook Air" nameplate under the monitor, and hardware inside is dated to May of 2007, which is way before Apple officially announced the machine.

Apparently someone given an early working version of the notebook has already moved on to the new [REDACTED] that Apple is working on, and has sold off their old prototype of the Air. Very cool -- as I said, collectors know that there are prototypes floating around out there still, but this is the first I've heard of the phenomenon. And I like that it's almost a time capsule back into the beginnings of the product we know now as the Air -- the model name given in the software just says "Mac," so this predates the name we associate with the machine. You wonder what would have happened to a system like this if it hadn't actually gone into production and been released.

TUAWPrototype MacBook Air found on eBay originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 19 Nov 2008 07:30:00 EST. Please see our terms for use of feeds.

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Date Published: Nov 19, 2008 - 5:30 am

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altYesterday brought about a bit of disappointing news for Mac-clone maker Psystar. Ars Technica is reporting that Psystar's countersuit, which alleged that Apple violated an anti-trust act by tying their operating system to hardware, was thrown out of court. US District Judge William Alsup made the decision, stating that Apple did not, in fact, violate the Sherman Antitrust Act, Clayton Act, or Cartwright Act.

AppleInsider notes that crucial to Psystar's claim was the definition of the "Mac OS Market." Judge Alsup agreed with Apple's right to sell their OS to their customers with the understanding that it may only be used with their hardware.

Last month, Apple and Psystar were ordered to undergo "private arbitration and mediation" by the court. As far as we know, Apple still has a case against Psystar for violating the shrink wrap license and trademarks. Apple has also alleged copyright infringement.

It would appear that Apple has the upper hand at the present time, but it looks like we'll have to wait a bit longer to find out the final verdict.

[via Ars Technica]

TUAWPsystar gets countersuit dismissed, case heats up originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 19 Nov 2008 07:00:00 EST. Please see our terms for use of feeds.

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Date Published: Nov 19, 2008 - 5:00 am
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